![]() ![]() Since i love rogue-like games and hard to beat games i got a few things in mind while playing. Hope this helps you improve the game! Will be looking forward for updates : ) Pixel-art games on the Unity engine is a headache. This is most noticeable on the nebulas against dark backgrounds. ![]() This might be caused by the camera not being perfectly aligned with the sprites’ resolution. It's much more comfortable to play it, and it enables it as a viable coach game, which means a bigger audience!ĥ) Options to change the controls please : )Ħ) This might be nitpicking, but there’s a bit of temporal aliasing on the scrolling backgrounds. ![]() With this you could also allow us to disable Vsync, in Windowed mode it's forced by the Desktop Window Manager (DWM) on Windows.Ĥ) This kind of game can greatly benefit from controller support. This is probably because you're forcing VSync on the game, which leads me to the next point:ģ) Allow a few basic graphical options, such as allowing a true dedicated Fullscreen mode, it's currently a Windowed Fullscreen mode. I know this is irrelevant during the main gameplay (with the exception of not being able to use the consumables sometimes) but it's a bit annoying on the menus.Ģ) The movement feels stuttery, specially the ship and shot's movements. If you do a quick keypress sometimes it doesn't respond. I've been playing it for a while and I want to report a few bugs and give some suggestions:ġ) The buttons on the menus feel a bit unresponsive. First of all, congratulations on your game's release! It's looking great so far. ![]()
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